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AI Insights · Timothy · January 2022

Top 5 Stickman Games in Switzerland - Q4 2021 Performance

Explore the performance of the top 5 Stickman games on a unified platform in Switzerland during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Stickman Games in Switzerland - Q4 2021 Performance

In the fourth quarter of 2021, the top 5 Stickman games on a unified platform in Switzerland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each of these popular games:

Stick War: Legacy From Max Games Studios, this game saw a steady increase in its weekly active users, starting at 808 at the end of September and reaching 1.4K by the end of December. Weekly downloads also exhibited notable growth, peaking at 605 in the last week of December. Revenue-wise, it had fluctuations, starting at around $472 and ending the quarter at $411.

Stickman History Battle Published by Vladimir Seporov, this game experienced a significant jump in weekly revenue, especially in the week of December 20, where it spiked to approximately $1.2K. Weekly downloads were moderate, with a peak of 276 in the same week. The game's weekly active users also increased steadily, reaching 435 by December 20.

Stickman Skate Battle Djinnworks GmbH's game had a major revenue spike in the week of October 25, hitting $924, but it saw a decline afterward. Weekly downloads and active users remained relatively stable, with downloads peaking at 119 in the final week of December and active users reaching a high of 170 in early November.

Stickman Hook This game from MADBOX enjoyed consistent performance, with weekly downloads peaking at 2.6K in the last week of December. Active users also saw a significant increase, reaching 10.9K during the same period. Revenue showed a gradual upward trend, ending the quarter at $99.

The Archers 2: stick man game BYV's game had moderate performance, with weekly downloads peaking at 133 in late September and reaching 115 by the end of December. The number of active users saw a slight decline over the quarter but remained around 493 by the year's end. Revenue showed some fluctuations, with a peak of $112 at the start of the quarter.

These insights are based on data from Sensor Tower, where you can find more detailed information about these games and their performance trends.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022